Focus Matrix is a smart personal organizer based on the so-called Eisenhower box, a personal productivity strategy created by Dwight Eisenhower, the 34th President of the United States. The principle uses a special priority matrix that helps break your tasks into several groups depending on their urgency and importance, and work your way. The matrix CSS function defines a homogeneous 2D transformation matrix. Its result is a transform-function data type. 1, 0, tx, ty, 0, 1).
W3C Editor's Draft 11 March 2009
- This version:
- http://dev.w3.org/SVG/modules/transforms/SVGTransforms.html?rev=1.13
- Latest version:
- http://dev.w3.org/SVG/modules/transforms/SVGTransforms.html
- Previous version:
- http://dev.w3.org/SVG/modules/transforms/SVGTransforms.html?rev=1.12
- Editors:
- Jun Fujisawa, Canon Inc. <[email protected]>
- Anthony Grasso, Canon Inc. <[email protected]>
- Authors:
- The authors of this specification are the participants of the W3C SVG Working Group.
Copyright © 2007 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply.
Abstract
This working draft defines features of the Scalable Vector Graphics (SVG) Language that are specifically for display environments.
This document defines the markup used by SVG Transforms. SVG Transforms allows two-dimensional objects to be transformed using three-dimensional transformations.
Although originally designed for use in SVG, some aspects of this specification are defined in XML and are accessed via presentation properties, and therefore could be used in other environments, such as HTML styled with CSS and XSL:FO.
This document defines the markup used by SVG Transforms.
Status of This Document
This will be the last published Working Draft of this specification. Work will continue with a combined CSS and SVG Transforms specification operating under the FX Taskforce. The latest Editors' Draft of the new specification is available.
This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at http://www.w3.org/TR/.
Publication as a Working Draft does not imply endorsement by the W3C Membership. This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.
This document is the first public working draft of this specification. There will be an accompanying Transforms Primer that lists the ways SVG Transforms may be used.
This document has been produced by the W3C SVG Working Group as part of the W3C Graphics Activity within the Interaction Domain.
We explicitly invite comments on this specification. Please send them to [email protected] (archives), the public email list for issues related to vector graphics on the Web. Acceptance of the archiving policy is requested automatically upon first post to either list. To subscribe to this list, please send an email to [email protected] with the word subscribe in the subject line.
The latest information regarding patent disclosures related to this document is available on the Web. As of this publication, the SVG Working Group are not aware of any royalty-bearing patents they believe to be essential to SVG.
This document was produced by a group operating under the 5 February 2004 W3C Patent Policy. W3C maintains a public list of any patent disclosures made in connection with the deliverables of the group; that page also includes instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains Essential Claim(s) must disclose the information in accordance with section 6 of the W3C Patent Policy.
How to read this document and give feedback
This working draft of SVG Transforms introduces new Transforms syntax and markup for the SVG language. One of the goals is that this specification can be re-used more easily by other specifications that want to have advanced Transforms features. This specification introduces syntax that may not be backwards compatible with older SVG User Agents, and the use of this syntax should be accompanied by a fallback using the 'switch' element.
The main purpose of this document is to encourage public feedback. The best way to give feedback is by sending an email to [email protected]. Please include some kind of keyword that identifies the area of the specification the comment is referring to in the subject line of your message (e.g 'Section X.Y - Foo attribute values' or 'Transforms Functionality'). If you have comments on multiple areas of this document, then it is probably best to split those comments into multiple messages.
The public are welcome to comment on any aspect in this document, but there are a few areas in which the SVG Working Group are explicitly requesting feedback. These areas are noted in place within this documentlike this. There is also a specific area related to the specification that is listed here:
Contents
- 1. Introduction
- 1.1. Projection Matrix
- 1.2. 3D Transformation Matrix
- 2. Perspective Definitions
- 2.1. The 'transform-origin' property
- 1.2.1. 3D Translation Matrix
- 1.2.2. 3D Scaling Matrix
- 1.2.3. 3D Rotation
- 1.2.4. 3D Rotation about X
- 1.2.5. 3D Rotation about Y
- 1.2.6. 3D Rotation about Z
- 2.2. The 'perspective' Property
- 2.1. The 'transform-origin' property
- 3. TransformList Extensions
- 4. 'animateTransform' Extensions
- 5. Converting a 4x4 to a 3x3 matrix
- 6. RelaxNG Schema for SVG Transforms 1.0
- 7. DOM interfaces
- 7.1. Interface SVGMatrix
- 7.2. Interface SVGPerspective
- 7.3. Interface SVGTransformOrigin
- 7.4. Interface SVGSVGElement
- 7.5. Interface TraitAccess
- 8. References
- 8.1. Normative References
- 8.2. Informative References
- 9. Acknowledgements
1. Introduction
This document is normative and lists features that may be used in the context of display. The various scenarios are listed in the SVG Transforms Requirements document.
Note that even though this specification references parts of SVG Tiny 1.2 it does not require a complete or SVG Tiny 1.2 implementation.
This document contains explicit conformance criteria that overlap with some RNG definitions in requirements. If there is any conflict between the two, the explicit conformance criteria are the definitive reference.
The SVG Transforms module extends the two-dimensional transformation pipeline in SVG to allow graphical elements to be transformed in three-dimensions. For elements to be transformed using three-dimensonal transformations a Z axis is introduced by this module. The elements in SVG can be positioned along the Z axis and transformed in 3D space, however the elements themselves still remain two-dimensional. A perspective projection can be applied to elements to give the illusion of depth. The projection plane for a perspective projection is the X-Y plane (where Z = 0). All are still rendered to this plane. Unless stated otherwise, all elements are rendered in document order as per the existing SVG specifications.
1.1. Projection Matrix
The projection matrix provides a means for depth information of an element to be specified. Depth information can be represented as a 4x4 matrix of the following form:
The projection transformation matrix is also expressed as a vector [x y d]. The 'perspective' property is used to set the perspective projection matrix of an object.
1.2. 3D Transformation Matrix
The 3D transformation matrices provide a means to transform a point in 3D space before it is projected to a 2D plane. Mathematically, all 3D transforms can be represted as a 4x4 transformation matrices.
The 3D transforms matrices are of the following form:
The 3D transformation matrix is also expressed as a vector [a b c d e f g h i j k m]. The transforms in the TransformsList Extensions can be used to set the transformation of an object.
The CSS 3D Transforms specification uses 16 values.
1.2.1. 3D Translation Matrix
A 3D Translation is equivalent to the matrix:
1.2.2. 3D Scaling Matrix
A 3D Scaling is equivalent to the matrix:
1.2.3. 3D Rotation
A 3D Rotation is equivalent to the matrix:
where:
1.2.4. 3D Rotation about X
A 3D Rotation about the X axis is equivalent to the matrix:
1.2.5. 3D Rotation about Y
A 3D Rotation about the Y axis is equivalent to the matrix:
1.2.6. 3D Rotation about Z
A 3D Rotation about the Z axis is equivalent to the matrix:
2. Perspective Definitions
The SVG Working Group is currently discussing how to give the author the ability to change the Z order of objects. One possible solution is to use the CSS 'transform-style' property on a group. When set to 'preserve-3d', it allows child elements in the group to be re-ordered based on their Z position (rather than document order). A similar option is to introduce a container element 'layeredG' or 'g3d' where the order of rendering the child elements is based on its Z position. Note that in either case I different tree traversal order may only be needed. This would help restrict the complexity when rendering 3D Transforms in SVG. The SVG Working Group believes this is the most optimal solution without causing too many complexities to SVG Implementations. The SVG Working Group welcomes any comments or suggestions regarding this feature.
2.1. The 'transform-origin' property
The 'transform-origin' property establishes the transformation origin of an element in the element's CTM .
Value: | <list-of-lengths> | none |
Initial: | 0 0 0 |
Applies to: | Renderable elements. For SVG container elements and graphics elements. |
Inherited: | no |
Percentages: | no |
Media: | visual |
Animatable: | yes |
- <ox> specifies the x<coordinate> of the new origin of the element using one of the values: left | center | right | <percentage>. This coordinate is established using the bounding box of the element to which the transform is applied (see Object bounding box units).The value left means the left most edge of the object's bounding box.The value center means the horizontal center of the object's bounding box.The value right means the right most edge of the object's bounding box.
- <oy> specifies the y<coordinate> of the new origin of the element using one of the values: top | center | bottom | <percentage>. This coordinate is established using the bounding box of the element to which the transform is applied (see Object bounding box units).The value top means the top most edge of the object's bounding box.The value center means the vertical center of the object's bounding box.The value bottom means the right most edge of the object's bounding box.
- <oz> specifies the z<coordinate> of the new origin of the element. The value is in the current user coordinate system.
The 'transform-origin' is the equivalent of the following specification: translate(<ox>, <oy>, <oz>) <transform> translate(-<ox>, -<oy>, -<oz>) . If a <transform> already specifies a transformation origin the 'transform-origin' is still applied as per the equivalent specification specified above.
This property is similar to property in the CSS 3D Transforms specification.
2.2. The 'perspective' Property
The 'perspective' property specifies a projeciton matrix to apply to child elements contained within the current element. It effectively sets the viewpoint to project an element on the X-Y viewing plane (where z=0).
Value: | <list-of-lengths> | none |
Initial: | none |
Applies to: | Renderable elements. For SVG container elements and graphics elements. |
Inherited: | no |
Percentages: | N/A |
Media: | visual |
Animatable: | yes |
s (<px>, <py> and <pd>), separated by white space and or a comma, which specify the position and depth of the perspective projection matrix for an element. The coordinate definitions are as follows:
- <px> specifies the x<coordinate> of the perspective viewpoint on the X-Y viewing plane. The value is in the current user coordinate system.
- <py> specifies the y<coordinate> of the perspective viewpoint on the X-Y viewing plane. The value is in the current user coordinate system.
- <pd> specifies the <coordinate> representing the viewpoint distance from the X, Y viewing plane. The value is in the current user coordinate system.
This property is similar to property in the CSS 3D Transforms specification.
Consider adding 'near' and 'far' planes to the 'perspective' property. Could have a value like: perspective(<px> <py> <pd> [<n> <f>]). <n> and <f> define the Near and Far clipping planes for the perspective view.
3. TransformList Extensions
SVG Transforms extends the transform types availble in the SVG TransformList.
- matrix(a b c d e f g h i j k m), which specifies a transformation in the form of a 3D transformation matrix of 12 values. matrix(a,b,c,d,e,f,g,h,i,j,k,m) is equivalent to applying the transformation matrix [a b c d e f g h i j k m].
- translate(<tx> [<ty> [<tz>]]), which specifies a 3D translation by tx, ty and tz. If <ty> and <tz> are not provided, it is assumed to be zero.
- scale(<sx> [<sy> [<sz>]]), which specifies a 3D scale operation by sx, sy and sz. If <sy> and <sz> are not provided, it is assumed to be equal to <sx>.
- rotate(<rotate-angle> <nx> <ny> <nz> [<cx> <cy> <cz>]), which specifies a 3D rotation by <rotate-angle> degrees in the direction defined by the vector <nx> <ny> <nz> about a given point.If optional parameters <cx>, <cy> and <cz> are not supplied, the rotation is about the origin of the current user coordinate system.If optional parameters <cx>, <cy> and <cz> are supplied, the rotation is about the point (cx, cy and cz). The operation represents the equivalent of the following specification: translate(<cx>, <cy>, <cz>) rotate(<rotate-angle> <nx> <ny> <nz>) translate(-<cx>, -<cy>, -<cz>).
- rotateX(<rotate-angle> [<cy> <cz>]), which specifies a rotation by <rotate-angle> degrees about the X axis.If optional parameters <cy> and <cz> are supplied, the rotation is about the point (cy, cz). The operation represents the equivalent of the following specification: translate(0, <cy>, <cz>) rotateX(<rotate-angle>) translate(0, -<cy>, -<cz>).
- rotateY(<rotate-angle> [<cx> <cz>]), which specifies a rotation by <rotate-angle> degrees about the Y axis.Liquibid video exposure and effects 1 0 65. If optional parameters <cx> and <cz> are supplied, the rotation is about the point (cx, cz). The operation represents the equivalent of the following specification: translate(<cx>, 0, <cz>) rotateX(<rotate-angle>) translate(-<cx>, 0, -<cz>).
- rotateZ(<rotate-angle> [<cx> <cy>]), which specifies a rotation by <rotate-angle> degrees about the Z axis.If optional parameters <cx> and <cy> are supplied, the rotation is about the point (cx, cy). The operation represents the equivalent of the following specification: translate(<cx>, <cy>, 0) rotateX(<rotate-angle>) translate(-<cx>, -<cy>, 0).
4. 'animateTransform' Extensions
SVG Transforms extends the 'animateTransform' element 'type' to include the TransformList extensions.
Attribute definition:
Indicates the type of transformation which is to have its values change over time. If 'type' has an unsupported value (e.g. type='foo' or type='ref(svg)') the 'animateTransform' element is ignored.
Animatable: no.
The 'from', 'by' and 'to' attributes take a value expressed using the same syntax that is available for the given transformation type:
- For a type='translate', each individual value is expressed as <tx> [,<ty> [,<tz>]].
- For a type='scale', each individual value is expressed as <sx> [,<sy>[,<sz>]].
- For a type='rotate', each individual value is expressed as rotate(<rotate-angle> <nx> <ny> <nz> [<cx> <cy> <cz>]) .
- For a type='rotateX', each individual value is expressed as rotateX(<rotate-angle> [<cy> <cz>]) .
- For a type='rotateY', each individual value is expressed as rotateY(<rotate-angle> [<cx> <cz>]) .
- For a type='rotateZ', each individual value is expressed as rotateZ(<rotate-angle> [<cx> <cy>]) .
- For a type='skewX' and type='skewY', each individual value is expressed as <skew-angle>.
5. Converting a 4x4 to a 3x3 matrix
A rectangle ABCD is given on plane X-Y. When a 3D affine transform and perspective projection are applied, a quadrangle A'B'C'D' will appear on the X-Y plane. Note the X-Y plane is the projection plane. Generally, this mapping is expressed as a 4x4 matrix.
Focus Matrix 1 0 1 4 Super Aimbot
An affine 3D Transform MatrixT is given as
A Perspective Projection MatrixP is given as
The combined matrix Mcan be expressed as
An arbitary point K can be expressed as (kx, ky, 0). If the point K is transformed to point K'(k'x,k'y,0), the eqation is derived Mail act on 4 1 6 download free.
A non-affine 3x3 matrix (F) can be expressed as a 4x4 where the components that make up the Z axis are set to 0 as shown below
If matrix F can be used to map point K to point K' as shown below
Expression 2 can be shown to be related to Expression 3 for any arbitary point kx, ky by a constant m
Thus it can be said from the above relationship
Therefore, the combination of An affine 3D Transform Matrix and a Perspective Projection Matrix can be expressed by using a 3x3 matirx as follows
6. RelaxNG Schema for SVG Transforms 1.0
The schema for SVG Transforms 1.0 is written in RelaxNG [RelaxNG], a namespace-aware schema language that uses the datatypes from XML Schema Part 2 [Schema2]. This allows namespaces and modularity to be much more naturally expressed than using DTD syntax. The RelaxNG schema for SVG Transforms 1.0 may be imported by other RelaxNG schemas, or combined with other schemas in other languages into a multi-namespace, multi-grammar schema using Namespace-based Validation Dispatching Language [NVDL].
Unlike a DTD, the schema used for validation is not hardcoded into the document instance. There is no equivalent to the DOCTYPE declaration. Simply point your editor or other validation tool to the IRI of the schema (or your local cached copy, as you prefer).
The RNG is under construction, and only the individual RNG snippets are available at this time. They have not yet been integrated into a functional schema. The individual RNG files will be available soon.
7. DOM interfaces
The interfaces below will be made available in a IDL file for an upcoming draft.
7.1. Interface SVGMatrix
The SVGMatrix interface corresponds to setting the equivalent matrix values of a component from the transform attribute specification.
IDL Definition- Methods
- getComponent3D
- multiply3D
- inverse
- translate
- scale
- rotateX
- rotateY
- rotateZ
7.2. Interface SVGPerspective
The SVGPerspective interface corresponds to the 'perspective' attribute.
IDL Definition- Attributes
- float ex
- float ey
- float ez
7.3. Interface SVGTransformOrigin
The SVGTransformOrigin interface corresponds to the 'transform-origin' attribute.
IDL Definition- Attributes
- float ox
- float oy
- float oz
7.4. Interface SVGSVGElement
The SVGMatrix interface corresponds to creating a 3D Transformation Matrix.
IDL Definition- Methods
- createSVGMatrixComponents
- createSVGerspective
Interface SVGLocatable
IDL Definition- Methods
- getScreenCTM
- getScreenPerspective
7.5. Interface TraitAccess
IDL Definition- Methods
- getMatrixTrait
- getMatrixPresentationTrait
- setMatrixTrait
8. References
8.1. Normative References
- [NVDL]
- Document Schema Definition Languages (DSDL) — Part 4: Namespace-based Validation Dispatching Language — NVDL. ISO/IEC FCD 19757-4, See http://www.asahi-net.or.jp/~eb2m-mrt/dsdl/
- [RelaxNG]
- Document Schema Definition Languages (DSDL) — Part 2: Regular grammar- based validation — RELAX NG. ISO/IEC FDIS 19757-2:2002(E), J. Clark, 村田 真(Murata M.), eds., 12 December 2002. See http://www.y12.doe.gov/sgml/sc34/document/0362_files/relaxng-is.pdf
- [Schema2]
- XML Schema Part 2: Datatypes Second Edition, P. Biron, A. Malhotra, eds. W3C, 28 October 2004 (Recommendation). Latest version available at http://www.w3.org/TR/xmlschema-2/. See also Processing XML 1.1 documents with XML Schema 1.0 processors.
- [SVGT12]
- Scalable Vector Graphics (SVG) Tiny 1.2 Specification, O. Andersson, R. Berjon, E. Dahlström, A. Emmons, J. Ferraiolo, A. Grasso, V. Hardy, S. Hayman, D. Jackson, C. Lilley, C. McCormack, A. Neumann, C. Northway, A. Quint, N. Ramani, D. Schepers, A. Shellshear, editors. W3C, 22 December 2008 (Recommendation). See http://www.w3.org/TR/2008/REC-SVGTiny12-20081222/
8.2. Informative References
Focus Matrix 1 0 12
- [SVGTransformsReqs]
- SVG Transforms Requirements, Jun Fujisawa, Anthony Grasso, Canon Inc., (Working Draft). See http://dev.w3.org/SVG/modules/transforms/SVGTransformsReqs.html
- [OpenVG11]
- OpenVG 1.1 Specification, Daniel Rice, Google Inc. See http://www.khronos.org/registry/vg/specs/openvg_1_0_1.pdf
9. Acknowledgements
The members of the SVG Working Group who contributed to this document include:
- Anthony Grasso, Canon Inc.
- Jun Fujisawa, Canon Inc.
- Cameron McCormack, Invited Expert (Working Group Co-Chair)
- Doug Schepers, W3C (W3C Team Contact)
The editor would also like to thank the following people for contributing to this document: Shinya Takeichi, Richard Ling, Dean Jackson, Zack Rusin.
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10. Momentum
Momentum is a simple yet easy to use habit tracker which helps you boost your willpower and help you reach your goals in the way like never before. You can check off your habits from Apple, iPhone, Apple and Mac. It allows you to set yourself up for success with some unbelievable features. Using Momentum Habit Tracker – Routines, Goals & Rituals app, you can enjoy remainders, app badge, and flexible scheduling, etc. Its Remainder features helps you indispensable until your habits become automatic, and App Badge shows the number of remaining habits for the day. This application is optimized for the new operating systems such as OS X EI Caption (Mac), Watch OS 2 (Apple Watch), iOS 9 (iPhone), and more. This application allows you to utilize the latest and one of the greatest technologies Apple such as iCloud sync with CloudKit Actionable notifications, Touch ID, Force Touch, Today View Widget, Actionable Notifications, and Swift 2.0, etc. Momentum Habit Tracker – Routines, Goals & Rituals’s free version gives you three free habits and you can even upgrade this app to premium for unlimited habits. So just download Momentum Habit Tracker – Routines, Goals & Rituals, and enjoy it fully.
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11. Checkvist
Checkvist is an elegant task list manager through which you can control and manage them intuitively. Checkvistle: Checkvist On The Go is a simple product introduced by Ayush Goel, which allows you to get things faster and in an intuitive way. This app intuitively shows all your lists and the enclosed tasks from checklist and easily add lists and tasks which are imitated on you Checkvistle account as well. You can easily tasks and lists within the app at lightening speed. This application also lets you discover or search lists from your spotlight and filter tasks based on completeness and validation. Other than these, Checkvistle: Checkvist On The Go also provide mark tasks complete, searching support, invalidate tasks, use 3D touch to get access to your lists (which is so recent), and sending of feedback and even report errors within the app. It also enables you to filter tasks based on validation and completeness. Checkvistle: Checkvist On The Go lets you create and manage lists, search these lists and tasks, create, modify, filter, and tasks hierarchy view, and much more.
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12. Things
Things is another amazing as well as an award-winning app which helps you meet all new things with damn easy and convenience. Things 3 is a fine product of Cultured Code GmbH& Co. KG, which brings elegant new design and power new features for all its entire customers. Things 3 helps you collect your thoughts and get things off your mind quickly. It allows you to create to-dos from other applications and even import from remainders. This superb application helps you create a project for each of your goals then add the steps to approach them. You can even add structure with headings to make it clearer and highlight it intuitively. You can easily see your calendars events alongside your to-dos and easily strategize your time effectively. It helps you create repeating to-dos and plan your time effectively. Things 3 allows you make the most of your day by making lists anytime and review previously planned o-dos and make exceptionally quick decisions on what to tackle. So just download Things 3, enjoy it fully for getting real pace, and manage your things perfectly.
Free
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13. Google Keep
Google Keep is a finest productivity tool that helps you capture your thoughts in any of your required formats efficiently and get things done more precisely and in a well-scheduled way. It lets you add drawings to annotate images, provides helpful suggestions for grocery lists, and get organized. It enables you to quickly capture what is in your mind and get the remembrance of that things precisely. It speaks a voice memo and it automatically transcribed. Google Keep allows you to grab a poster, documents, receipts, and descriptions and easily organize them and find them later for better organization. You can add notes, photos, and lists, record a voice memo, and it lets you find it later. Google Keep is a fine app to share your thoughts, ideas, imaginations, and other thinking with your family by keeping things with a proper description for better understanding. And at the end, you can find things precisely and quickly using this note taking app.
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14. Todoist
With the millions of users across the globe, Todoist is a real-time project and task management application available for all devices and operating systems. Three key benefits of using Todoist are the facilities that it is offering its users in the shape of accessing their tasks from everywhere, real-time collaboration on shared tasks and distraction-free design. Using Todoist is just like using an application for starting getting more done in less time. With the usage of this application the business users will come into position of managing their tasks and projects anytime and from anywhere because of its availability for all devices. At present, Todoist is available for almost eleven platforms for both online and offline. For the better management of the work, Todoist offers integration of a lot of extensions like cloud storage platforms, other work management apps, emails services, and much more. The real-time collaboration feature of this application allows the users to share unlimited tasks with anyone in addition to default team members and communicate on shared projects and goals.
Focus Matrix 1 0 1 Beta
Free
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15. Evernote
Evernote is an efficient and flamboyant app that helps you organize your stuff, take better notes, clip web articles, read texts, scan almost anything, and share your handwriting, etc. It is a sensible tool that helps you work in a well-organized manner. Evernote lets you capture, write, and collect ideas as searchable notebooks, checklists, notes, and to do lists and take notes in a variety of formats including sketches, web notes, photos, videos, text, web clippings, PDFs, and various others. This app allows you to use camera capture to scan and comment on printed docs, a piece of papers, sketches, business cards, and handwriting and you can sync anywhere automatically. It provides classy features that help you discuss, share, and collaborate productively with other devices, search within pics and annotate images, and get some creative ideas with your team for better collaboration. It is a valuable tool for business persons, educators and other that delivers the same intensity of usefulness in almost every aspect of life and provides its specific features for almost every aspect. Evernote is also available in the premium version as well with some ultimate and exclusive features.
More About Focus Matrix
Focus Matrix is a classy piece of stuff which helps you focus on things that really matters. Focus Matrix – Task Manager was introduced by Denys Yevenko, which makes it easy to handle stuff in an intuitive and tremendous way. This is a smart and highly professional tool which helps you organize things on the basis of Eisenhower box which is a supreme productive strategy created by Dwight Eisenhower. It brings two view support such as matrix and list of sections and allows you to move tasks between sections through drag and drop options. Focus Matrix – Task Manager also allows its users to maximize a section for tasks which are needed to be sorted by quadrants. You can even use the inbox section for your tasks which are needed to be sorted intuitively. You can easily sort tasks manually, by title, due date and even assign due dates to your tasks for better management. Focus Matrix – Task Manager also provides search and tag support, export to PDF support, configurable reports and statics for completed tasks, and a strong protection through Password, Touch ID, and Face ID, etc. While its pro version includes cross-device support, seamless integration with calendar, and synchronization of tasks and their statuses, and much more.